PREV
NEXT

Doireann O'Malley: 

CONVERSATIONS ON A CROSS TOWN ALGORITHM

Glasshouse On-Screen #5

20:00

An immersive 3D-animation, which adopts the narrative structure of a three-act theatre play, centers around a conversation between two characters, Samantha & Olda Wiser performed by Mathea Hoffmann and Juan Carlos Cuadrado. The two, sheer strangers when the play starts, slowly but surely dive into eachothers life stories, traumata, dreams, and nightmares, at times mirrored others counteracted by changing oneiric surroundings.

Drawing on psycho-analytical motives derived from collaborative character development workshops, the dialogue soon reveals itself as one part of a larger systemic virus. At a time of overlapping crises, Conversations on a Crosstown Algorithm invites to reconsider the relationship between nature and technology by looking into new forms of queer subjectivity and their entanglements with data economy, artificial intelligence, and identity politics.

With references to surveillance architectures and computational networks, the scene is predominantly set in a virtual chatroom, reminiscent of an abandoned data center, or an empty casino, in which the queer protagonists seem to find themselves trapped. Mimicking archetypical spaces for accumulation and reward through systems of conditioning and reinforcement, the setting calls into question psychological disorders and malfunctioning processes which the desiring machines of capitalism only accelerate. Where is the exit, what is waiting outside, if there is any?

doireannomalleyconversations-on-a-crosstown-algorithm-1-of-64-7957-1536x1024
dom-conversations-on-a-crosstown-algorithm-32-of-64-8312-1536x1024
dom-conversations-on-a-crosstown-algorithm-14-of-64-8226-1536x1024
dom-conversations-on-a-crosstown-algorithm-17-of-64-8239-1536x1024
dom-conversations-on-a-crosstown-algorithm-56-of-64-8348-1536x1024
  • Doireann O'Malley's WEBSITE
  • Concept, Production and direction:

    Doireann O’Malley

    Performance:

    Juan Carlos Cuadrado as Olda Wiser

    Mathea Hoffmann as Samantha

    Script co-written by:

    Jeremy Wade

    3D animation and technical direction:

    Bertrand Flanet

    Assisted by:

    Simon(e) Miné

    Sound Design:

    Lugh O‘Neil

    Sound composition:

    Caroline McCarthy

    Gong arrangements:

    Mona Ruijs

    Voice over programming:

    Pietro Bolcato

    Installation concept:

    Celeste Burlina

    Lighting Design:

    Alan Mooney

    Artistic research project commissioned by Berliner Förderprogramm Künstlerische Forschung in 2020/21,
    co-commissioned by National Sculpture Factory, Ireland, supported by The Berlin Senat and The Arts Council of Ireland.